![]() Scattered around the observatory are a number of domes, each dome grants access to a number of galaxies, and each galaxy has a number of stars available these are the actual levels. It's worth pointing out that this hub is nice and small unlike those of other recent platformers. Once you've picked up the controls, which can take a little getting used to, seeing as you can now walk upside down, and caught a few pesky rabbits, you find yourself aboard the observatory- the central hub of Super Mario Galaxy. You use the Wiimote pointer to both collect star bits and using the button, shoot them back at enemies at any moment of gameplay ![]() It compliments the experience by the invention of “Star Bits" yes, that's food for young stars. The Wiimote pointer is also used in Galaxy, but thankfully not over used. ![]() The controls are perhaps simpler than you might think, the analog stick on the nunchuck controls your movements, triggers a jump whilst a quick shake of the Wiimote causes a spin attack. Straight away gravity becomes Mario's closest ally as he jumps effortlessly between planets. When I first saw footage of Mario running around these tiny spheres I had quite strong doubts in my mind as to how it was going to work- what happened to the large 3D environments we're used to? My fears were almost instantly put to rest as I started to play Galaxy. The standard stuff, although we are treated to a so-so cut scene showing our princess being abducted by the villain. and recruiting the help of some UFOs he's managed to transport Peach's entire castle into outer space. but what has Bowser done this time? Not to our surprise, he's kidnapped Princess Peach. The Japanese developers have created a traditional 3d platform game with a huge emphasis on gravity, this concept is quite hard to explain in words, so you'll just have to play it to see what I mean.Īs with any Mario game, the story doesn't really play a huge part. What's his new play toy? Its quite simple. Miyamoto's genius has once again pulled out all the stops to create a entirely new Mario experience. You haven't played anything like Galaxy, that's fact. For me at least, Sunshine was good but way off great, something we've come to expect from Miyamoto and Mario. ![]() Let's get something clear from the start: Galaxy is definitely not a straight forward successor to Sunshine, and that's a good thing. Our hero has returned for his first Wii outing, in the form of Super Mario Galaxy. believe it or not it's been five years since Mario's last personal outing Super Mario Sunshine on the Gamecube. ![]()
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